Send whatevers to rjung@netcom.com | If it has pixels, I'm for it.
Lynx up!
"You weren't chosen because you are the best pilot in the Air Force. You
were chosen because you are the class clown and frankly, you're expendable."
ATARI Lynx "Frequently Asked Questions" File!
Created by Darius Vaskelis, who saw the need and filled it. Maintained
by Robert Jung (rjung@netcom.com)
This file is not maintained by, overseen by, endorsed, or otherwise associated
with Atari Corp. or any of its subsidiaries. It's just a collection of
questions and answers, with a few news tidbits thrown in.
This file is posted on a monthly basis to rec.games.video.atari, alt.games.lynx,
news.answers, and rec.answers around the first of the month. The latest
version of this file is also available via anonymous FTP at
ftp://ftp.netcom.com/ in the /pub/rj/rjung
directory. It is maintained by Robert Jung at rjung@netcom.com on the Internet. Send corrections,
news, updates, comments, questions, or other stuff to that address. All
mail is welcome!
Updates since the last publically posted FAQ have a percent sign (%) in
the first column.
A. The world's first hand-held color video game system. Sold by Atari, the Lynx offers true multi-player competition, built-in 3D and distortion graphic effects, reversible controls, and fast arcade action for under $100.
A. The Lynx was originally conceived by Epyx
in 1987. It was called the "Handy" at that time. Two creators of the system,
Dave Needle and R.J. Mical, were also members of the Amiga design team.
Atari bought the
rights, and the rest is history.
Due to a recent lawsuit settlement between Epyx and Atari, Epyx no longer has any connection whatsoever with the Lynx. Atari was required to pay a lump sum to offset back royalties owed, cover damages from breach of contract, and an additional amount to buy off Epyx royalty rights.
A. Physical dimensions:
Size: 9.25" x 4.25" x 2" (10.75" x 4.25"
x 1.5" for original Lynx)
Screen: 3.5" diagonal (3.25" x 1.88" approx.)
Speaker: 2" diameter
Buttons: Two sets of fire buttons (A and B)
Two option buttons (OPTION 1 and OPTION 2)
Pause button
(OPTION 1 + Pause = Restarts the game
OPTION 2 + Pause = Flips the screen, which allows the Lynx controls to
be reversed)
Power on light (Not on original Lynx; indicates unit is on)
Power on button
Power off button
Backlight button (Not on original Lynx; turns off the screen, but does
not turn off the game. This saves electricity use when a game is paused)
Joypad: Eight directional
Controls: Volume
Brightness
Ports: Headphones (mini-DIN 3.5mm stereo; wired for mono on the original
Lynx)
ComLynx (multiple unit communications)
Power (9V DC, 1 A)
Game card slot
Battery holder (six AA)
For the technically minded, the Lynx has two basic chips that form a cooperative
set of co-processing subsystems that maximize the Lynx's performance by
sharing the work of executing a game program. These chips are called Mikey
and Suzy.
Mikey (16-bit custom CMOS chip running at 16MHz
)- MOS 65C02 processor running at up to 4MHz (~3.6MHz
average) 8-bit CPU, 16-bit address space
- Sound engine 4 channel sound, 8-bit DAC for each channel, (4 channels
x 8-bits/channel = 32 bits commonly quoted). Atari reports the range is
"100Hz to above the range of human hearing"; spectrum analysis shows the
range may go as low as 32Hz. Stereo with panning (mono for original Lynx)
- Video DMA driver for LCD display, 4096 color (12-bit) palette, 16 simultaneous
colors (4 bits) from palette at one time
- System timers
- Interrupt controller
- UART (for ComLynx)
- 512 bytes of bootstrap and game-card loading ROM
Suzy (16-bit custom CMOS chip running at 16MHz)
- Blitter (bit-map block transfer) unit
- Graphics engine, Hardware drawing support Unlimited number of high-speed
sprites with collision detection, Hardware high-speed sprite scaling,
distortion, and tilting effects, Hardware decoding of compressed sprite
data
Hardware clipping and multi-directional scrolling, Variable frame rate
(up to 75 frames/second), 160 x 102 "triad" standard resolution (16,320
addressable pixels), (A triad is three LCD elements: red, green, and blue),
Capability of 480 x 102 artificially high resolution
- Math co-processor
Hardware 16-bit multiply and divide (32-bit answer)
Parallel processing of single multiply or divide instruction
The Lynx contains 64K (half a megabit) of 120ns DRAM. Game-cards currently
hold 128K (1 megabit) or 256K (2 megabits) of ROM, but there is a capability
of up to 1 megabyte (8 megabits) on one game-card. In theory, this limit
can be exceeded with extra bank-switching hardware in the card. The first
few hundred bytes of the game card is encrypted to prevent unauthorized
developers from writing Lynx software. This scheme was introduced by Epyx
as an effort to enforce game quality.
With alkaline batteries, the reasonable average battery life is 5 hours.
(4 hours with the original Lynx) The Lynx can run off rechargeable Ni-Cad
batteries, but average battery life drops drastically to 1.5 hours per
recharge (1 hour for the original Lynx). Your mileage may vary.
A. The new Lynx is a bit smaller and lighter
than the original Lynx. It has a slightly longer battery life, and can
also just turn the screen off during a game pause to save batteries. (The
original Lynx had a five minute auto-power shut-off that would have prevented
this from being useful. It is gone in the new Lynx). A power LED has been
added (which also blinks when battery power is low), and cartridges are
easier to insert.
The only differences in a technical sense is that the new Lynx has a more
efficient internal design, and the headphone jack supports stereo sound.
The speaker in new Lynx is also not as loud as the original Lynx, although
it's more than adequate for all but the noisiest situations.
Also, the new Lynx can experience what is called "blinking pixel syndrome".
With certain game cards, one pixel on the screen (usually stationary)
cycles through all the colors very quickly. It does not affect game play,
and isn't always noticed unless it's looked for. It seems to be fixed
in later Lynxes, making it even less of a factor.
The power consumption in the new Lynx is about fifteen percent less than
that of the original Lynx. Harry Dodgson (hdodgson@ford.com) shows Classic
using 343 mA, versus 296 mA for the Lynx II. Also, about two-thirds of
the Lynx power use is for the backlight screen alone, as using the Lynx
II with the backlight off used only 97 mA. He concludes, "the 'battery
life of five hours' claim by Atari is realistic."
A. If 16-bit refers to the main CPU, (such as the Sega Genesis/MegaDrive) then the Lynx is an 8-bit system. If 16-bit refers to the graphics engine, (such as the NEC TurboDuo/PC-Engine) then the Lynx is a 16-bit system.
A. "Some people believe it's less of a processor
than the 68000, for example. That series of chip was used in the Amiga,
but it wouldn't make our machine do things any better. In fact, it would
only make the unit larger and more expensive. It's also harder to write
68000 code, so we definitely made the right decision."
--R.J. Mical
"The real answer for the choice for the 6502 vs. 68000 was price. Secondary
considerations (that did not really enter into the decision making process):
68000 code is very fat compared to 6502 code. An application that takes
1K of 6502 code averages 2.5 to 3K of 68000 code. The 6502 is very bus-efficient,
the 68000 has lots of dead time on the bus. As for it being harder to
write 68000 code, that is probably not true, and in any case was not part
of the reason the decision was made."
--Stephen Landrum
Additionally, inside sources at Atari say that one major reason for the
6502 vs 68000 processor choice was that the 6502 design was available
as a component that could be plugged into a custom chip design. This allowed
engineers to build a chip with a 6502 and other supporting hardware around
it all in one package. It is only around 1993-1994 that Motorola offered
the 68000 as a design component.
A. The Lynx is available in two packages:
The Lynx "Deluxe Package" includes the Lynx unit, a copy of the CALIFORNIA
GAMES game card, a carrying case, a ComLynx cable, and six AA Alkaline
batteries.
The Lynx "Base Package" comes with only the Lynx, and includes no accessories.
Some stores and retailers are selling a "maximum" Lynx package which consists
of the Lynx "Base Package" (unit and no accessories), and four games (titles
vary by store and region). There is no word on whether this is a temporary
or a permanent offer.
A. Peter Hvezda maintains the Usenet Lynx
Guide. It offers the Lynx FAQ, every Lynx game review written by Robert
Jung, and the Lynx cheats list. Send e-mail to phvezda@pnfi.forestry.ca, with one
or more of the following in the body of the message:
send reviews - A copy of every Lynx review ever written -- over 200K!
send cheats - Tricks and cheats for many Lynx games
send help - Detailed instructions, including how to get reviews for individual/specific
games
Robert A. Jung (rjung@netcom.com) has reviews for (almost)
every Lynx game and peripheral available. They are available on the Internet
via anonymous ftp from ftp://ftp.netcom.com/, in the /pub/rj/rjung/reviews/lynx
directory.
Nick Paiement runs a database that records ratings for Lynx games. The
ratings are provided by players, and average/high/low results are calculated
by Nick. The ratings and "ballots" are posted regularly to the USENET
newsgroup rec.games.video.atari. Or, send electronic mail to paiement@info.polymtl.ca with the subject
"get_lynx" for full details.
A. Jim Leonard is maintaining a running list
of high scores achieved on Lynx games. This list is posted to the Internet
on a semiregular basis.
If you've got a new high score, send it to trixter@mcs.com on the Internet. Include all
pertinent information, including your name and difficulty settings used
to set that record.
A. Bobby Tribble maintains the Internet AtariLink
Directory, a database of Lynx and Jaguar owners and where they live. This
allows fans of multiplayer games to write, to meet, and possibly to get
together and play games. All arrangements are made by the people involved,
allowing individual control of the level of privacy.
To see the listing, and for full information on how to sign up, check
out Bobby's WWW page at http://www.ocf.berkeley.edu/~btribble/atarilink.html.
For those without access to the web, Bobby can be reached by e-mail on
the Internet at btribble@ocf.Berkeley.EDU.
A. The following products can still be found
:-
* ComLynx cable. Connects multiple Lynxes together
for multiplayer games.
* AC adaptor. Powers the Lynx from any AC wall socket.
* Cigarette lighter adaptor. Powers the Lynx from any automobile cigarette
lighter. Will support one or two Lynxes simultaneously.
* Atari Lynx Sun Shield. Folds down to protect the Lynx screen, and pops
open to shade the Lynx screen from sunlight for outdoor play. (NOTE: There
are two models; you need the one appropriate for your Lynx)
* D-cell battery pack. Holds six D-cell batteries, and can be attached
with a belt clip. Alkaline batteries provides power for up to 20 hours
of playing.
* Atari Lynx carrying pouch. Holds a Lynx, several game cards, and a ComLynx
cable. Attaches with a wrist strap/belt loop.
* Atari Lynx Kit Case. Holds a Lynx, up to 24 game cards, and assorted
accessories. Padded interior with Velcro dividers, can be customized.
Carried with a handle or a shoulder strap.
* Atari Lynx power pack. Mounts on the back of the Lynx II, comes with
an AC adapter which allows recharging while playing.
* Eliminator cleaning kit. Cleans game cards and cartridge slots. Comes
with swabs and cleaning solution
* AC adaptor. Powers the Lynx from any 240v outlet.
* Car Power. Cigarette lighter DC adaptor.
* Pro Pouch+. Holds a Lynx and up to 20 game cartridges. Nylon with adjustable
carrying straps. Comes in Black, purple, or teal blue.
A. No. Atari's official position is that market research shows that a TV tuner, while a neat idea, would not be bought by most players. The unofficial word from Stephen Landrum is that the Lynx screen display is not capable of handling a broadcast television picture.
A. A cheap and easy solution is the plastic cases used
to hold trading cards. They're transparent, sturdy, and lock shut when
closed. Most hobby and comic book stores will sell them; a large case
can hold up to 14 Lynx cards.
Another solution are Lynx card wallets. Each wallet holds 9 cards firmly.
For Lynx owners who don't care about brand names, a Gameboy plastic cartridge
case holds two Lynx cards easily. The cases can be bought from Nintendo.
A. Some Lynx games allow multiple players to play together simultaneously. This works when each player has a Lynx game machine, and all of the machines are connected to each other via cables. The connection is the ComLynx port, and the cables are ComLynx cables. Games that support this mutiplayer simultaneous play are usually identified by the phrase "1 to N players Lynx up" on the box, the instruction manual, and/or the game card.
A. Yes. All players need a copy of the game card.
A. There is limit of 18 players via ComLynx. In practice
it may be possible to connect more units together, but to operate within
specifications, the drivers in the Lynx cannot drive over more than 17
units with pull-ups on the serial ports.
ComLynx runs from 300.5 to 62.5K baud. It works on a "listen and send"
structure. Data transmission between Lynxes is done in the background,
freeing up the CPU to run the game instead of communicating. It's called
"RedEye" in-house at Atari, named after an early idea of having Lynxes
communicate with infra-red transmissions.
It uses a three-wire cable (+5V/Ground/Data) and allows for bi-directional
serial communications. The system frames messages in terms of 11-bit words,
each consisting of a start bit, eight data bits, a parity bit, and a stop
bit. The ComLynx port is used solely for communications; it can't be used
to control other aspects of the Lynx, though in theory it can be used
to send signals to external devices.
A. A ComLynxed game will freeze if communication between the Lynxes is interrupted. If communications can be restored, the game will continue. The most common cause of this problem is a fray in one of the ComLynx cables, or a loose seating in one of the ComLynx jacks. Communication is broken, and the game "freezes". Jiggling the cable or reseating the jacks may fix the solution temporarily, but the best cure is a new cable.
A. The ComLynx port allows communication between Jaguar
units and Lynx units.In theory, it would be possible to daisy-chain multiple
units of either machine type for multiplayer games. At the current time,
however, no such plans are in the works. Instead, it is seen as allowing
Lynxes to be used as peripherals: software can be developed to allow Lynxes
to be part of a Jaguar game as controllers.
An adaptor to allow the Jaguar to play Lynx games is not currently planned.
A. Get some "plastic scratch remover" or "plexiglass scratch remover". You can find it in hardware stores, or look in your Yellow Pages under "Plastics."
A. The original Lynxes were easy to take
apart, for whatever reason you needed. The new Lynx IIs are more puzzling,
but not impossible. The following set of (edited) instructions are provided
by Ken Small (kens@umich.edu)
It's not hard, but there are a lot of fragile pieces and the electronics
are sensitive to all the things that electronics are usually sensitive
to, like static. PROCEED AT YOUR OWN RISK.
First, remove the rubber pads from the bottom of the Lynx. They're glued
on, but they peel off pretty easily. Beneath them are screw holes -- remove
them. Note that it's *very* easy to tell if your lynx has been opened,
since you leave holes in the glue stuff. Take off the back of the case.
Remove the screw located inside the battery area. Be careful when replacing
this; it can strip easily. Mine is stripped, but the rest of the case
holds the battery bay in place. Remove the battery bay piece.
You will see a circuit board with a couple of wires and circuit ribbons
attached to it. Carefully unplug all of these. The ribbon in particular
seems flimsy. Do not puncture or otherwise damage it. Remove the circuit
board.
Beneath the circuit board is an assembly screwed to the inside of the
case, which contains the screen, button contacts and buttons. A warning
when unscrewing this-- the are LOTS of small pieces in here, and they're
particular about how they go back in. In particular, be careful about
the A/B buttons, which are slightly different sizes, and the rubber mat
around the LCD screen, which has nothing to hold it in place. (NOTE: Also,
there are contacts on the circuit board hooked up to the high-voltage
supply for the backlight. They won't do any damage, but can give a mild
shock.)
The last thing is the joypad contact itself. This is a small rubber mat
held in place by a snap-on piece of plastic. You can carefully remove
the plastic to get under the apron, where the contacts can be cleaned.
Clean
in-between the contacts, being careful not to abrase the contacts themselves.
They look like half-circles with a small (half-millimeter or less) space
between. Grunge between them can register an intermittent false contact,
which looks to the player like the joypad is being quickly, repeatedly
pressed in one direction."
Publications:
| A.P.E. Newsletter Dedicated Lynx newsletter
2104 N.Kostner, Chicago, IL 60639 GEnie: C.SMITH89 "A.P.E." stands for "Atari Power. Write to
Clinton Smith. Published five times per |
GamePro
951 Mariner's Island Blvd.San Mateo, CA 91202
General video-gaming magazine with some Lynx coverage. |
| Portable Atari Gaming System
P.O. Box 37692, Raleigh, NC 27627-7692
PAGS is a quarterly newsletter with reviews, editorials, news & info, and gaming tips. |
Video Games
9171 Wilshire Blvd., Suite 300, Beverly Hills, CA 90210 General video-gaming and computer-gaming magazine. Lynx news often in news articles and reviews. |
| Wild Cat
Phil Patton, 131 Dake Ave, Santa Cruz, CA 95062 A one-man, home-made Atari video gaming "fanzine." Subscriptions are $12/year for eight issues, at 12 pages each issue. Covers all Atari consoles and computers. |
Internet/USENET newsgroups and services:
| Atari Explorer Online Magazine
A bi-weekly electronic magazine covering news on Atari
computers and video game systems. Subscriptions are available through
the Internet; |
rec.games.video.atari
USENET newsgroup. Contains news of all Atari video-game systems.
|
| World-Wide Web Pages
http://www.mcs.usu.edu/~kurto/lynx/
|
Internet FTP sites
atari.archive.umich.edu or terminator.cc.umich.edu (141.211.164.8): /pub/atari/Lynx contains assorted Lynx-related files /pub/rj/rjung Contains the latest version of
this FAQ file, and the Lynx Hyperstack (see "Apple Hypercard Stack,"
below). /pub/wilsont/AEO Includes the latest copies
of Atari Explorer Online Magazine. |
| Internet TELNET site:
Cleveland Free-Net Atari SIG freenet-in-{a,b,c}.cwru.edu or 129.22.8.51 or nextsun.INS.CWRU.edu |
Apple HyperCard Stack: The Lynx HyperStack is a stack for the HyperCard program for the Apple Macintosh computer. This stack contains the Atari Lynx FAQ, all of the Lynx game reviews written by Robert Jung, all of the Lynx video-game tips and tricks compiled in the USENET Lynx Guide, and other assorted news articles and miscellaneous information. The latest version of the stack can be retrieved with anonymous FTP, at ftp://ftp.netcom.com/ in the /pub/rj/rjung subdirectory. Instructions are included in the BinHex- encoded file.
|
| Microsoft Windows Help File:
Jon Reinberg has compiled the Lynx cheats file and the Lynx FAQ into a Microsoft Windows .HLP (Help) file. This allows Windows users to use active hypertext browsing to find game cheats for specific games. The Lynx Help File can be retrieved with anonymous FTP, at atari.archive.umich.edu, in the file atari\lynx\cheathlp.zip. Instructions are included. |
BBS:
| CATScan
209) 239-1552, baud rate/line information unknown
|
MADNIX BBS
(608) 273-2657, 300/1200/2400 bps |
| Star-Linx BBS
(602) 464-4817, 300-14,400 bps
|
Video Game Information Service.
(201) 509-7324, 300/1200/2400/9600/14400 bps. Multiple
lines |
Online services:
| America On-Line
The PC Games/Video Games discussion group has areas devoted to the Atari Lynx and the Atari Jaguar consoles. Use the keyword PC GAMES, then go to the Video Games discussion board. From there, select Atari Discussion, then the console of your choice. |
GEnie
Atari ST Roundtable BBS, Category 36
|
| CompuServe
The Atari Gaming Forum features a message section and library devoted to the Lynx where players, industry representatives, and magazine writers and editors exchange information and commentary. Many Atari personnel, including developer and technical support, customer service, numerous vice presidents and Sam Tramiel himself frequent the forum on a regular basis. Type GO LYNX to access the Atari Gaming Forum. |
International clubs:
| Netherlands:
International Lynx Club Leon Stolk |
Austria:
Internationaler Lynx Club Christian Lenikus |
Switzerland:
Swiss-Lynx-Info-Club Eugene Rodel |
A. Hardware:
- Commodore Amiga computer: 3M RAM and hard disk.
- "Howard" board: A parallel-interface module that has the electronics of
the Lynx, also with debugging tools. A large PC board inside of a metal
case with power supply, and connections on the back for cable to connect
to the Amiga, and to the "Howdy" unit.
- "Howdy" unit: A small PC board in a plastic case with buttons and a Lynx
display, and a cable that connects to the "Howard" board.
- "Pinky/Mandy": A discounted "Howard" board setup that allows programs
to be loaded and executed. Minimal debugging support.
Software:
- Handy-Bug: A powerful symbolic debugger, also contains a disassembler.
- Handicraft: Graphics translator that takes IFF files and turns them into
coded Lynx sprite definitions.
- HSFX: Sound editor
- "HandyROM": Creates ROM card images from code and data files.
- Macro libraries
- Example programs
- Notebook of system documentation (approximately 270 double-sided pages,
weighs over three pounds).