16/32 Systems Jaguar Hints and Tips

Jaguar Hints
Atari Index
 

Alien v Predator

Choose your weapon and brawl with the notorious warriors of the big screen! Commission the Colonial Marine and use your weapons and wits to destroy the base - and survive. Be an Alien and use your voracious instints to defend the hive and rescue your Queen. Or play a Predator and use your Grisly arsenal to acquire the ultimate trophy - the skull of a Alien Queen

Cheats

The following is a combination of the following peoples work Arne Riewe, James "Purple" Hampton, Atari Corp, Stephan Baucke

* Activate "Hold that Fuji!" (during game play): (Pause + Option) + (1+3, 2+5+7+9) Predator laugh confirms

* Commands:*Security Clearance = Raise:Option+6; Lower:Option+9 * Motion Tracker Toggle = Option+8 * Recharge all weapons = Option+1+2+3+4 * Shotgun toggle = Option+1 * Pulse Rifle toggle = Option+2 * Flame Thrower toggle = Option+3 * Smart Gun toggle = Option+4 

* Activate "Banana Stops" (*=STar, #=POund) (during game play): Step 1) Pause,Option,6,1+3

Step 2) B,A,9,A,9,A "BANANA"

Step 3) *,Option,6 "STOPS"

Step 4) #,* "POST" Step 5) *,Option "STOP"

Step 6) 2,Option "TOP" (Predator laugh confirms)

* Commands (the same as "Hold that Fuji!"; see above). Also: * Level Select = Option+A (Up), Option+B (Down) (Up = 5,4,3,2,1, Pred. Ship, Alien Ship, Airducts) * God mode = Option+5 (Invincible & auto weapons power-up. Must have ammo first)

* Freeze Alien Queen (just outside the Queen's Lair): Save game, then reload. Queen will be frozen & can be damaged. She'll die when you unfreeze her by walking through entrance. * Shoot Predators first (in the Predator ship): Before collecting the smart gun, use the pulse rifle or shotgun to shoot around (or at where you know Predator(s) will appear when you get the smart gun). You'll see the blood, and if you've used enough ammo, the Predator(s) will die as soon as you collect the smart gun.

Level Maps

Airlock 1B 2B                    Predator            Sublevel 5

Airlock 3B 3C                    Sublevel 1

Airlock 4B 4C                    Sublevel 2

Airlock 5B 5C                    Sublevel 3

Alien Ship                          Sublevel 4

Item Locations                German TXT File

- Security-Card #1:
On sublevel 3 near the brig (the starting point of the marine). After leaving the brig, turn left around the corner. You will find a dead body with the security card.

- Security-Card #2:
In the south-east corner of sublevel 3. The doors to this area are jammed, it is only accessible via airduct 3B.

- Security-Card #3:
In the officers area on sublevel 2, which is also accessible by airduct 3B.

- Security-Card #4:
In the training maze on sublevel 4. When you leave the east elevator, take the door in front of you and go straight until you reach a wall. Then turn right, follow the hallway, and turn right again when you have the choice. The card can be found at the dead end of the hallway.

- Security-Card #5:
On sublevel 5 in the area accessible through the east elevator (in a big room about half-way between the elevator and the south airlock).

- Security-Card #6:
In the sublevel 4 med-lab. Normally you need security clearance 7 or higher to enter the med-lab, but you can also get there through airduct 4C. The other entrance to the airduct is located in the training maze: Go to sublevel 4 using the east elevator. After  leaving the elevator, turn left around the corner and go through the door. You enter one of the rooms with doors going to all four directions. Take the lefthand one. At the next possible place, turn right and immediately right again. Follow the bends and you will finally come to the room with the airduct 4C vent. The only other exit of the airduct leads to the med-lab. The security card can be found in one of the lab rooms.

- Security-Card #7:
On sublevel 1 in a small single-standing room south of the east elevator.

- Security-Card #8:
In a big room in the north-west corner of the alien ship.

- Security-Card #9:
In the predator ship. After entering the ship through the sublevel 1 airlock, head straight forward as far as possible. Then go left, right and left again at the next possible place. The card can be found in the back of the room you enter.

- Security-Card #10:
In the alien ship. The card is located behind one of the cocoons in the left corner in the back of the queen's lair. 

- Shotgun:
At the dead body directly in front of the chamber where you start as the Marine. 

- Pulse Rifle:
In the jammed area in the south-west corner of sublevel 3, accessible through airduct 3C. The other entry of the airduct ist located in the kitchen inside of the canteen. There are also some more pulse rifles gathered around the station, notably in a small single-standing room north of the east elevator on sublevel 1, and in the armouries on sublevels 2 and 4. However, these are not as easy to get as the one on sublevel 3 (at least not at the beginning of the game when you have low security clearance).  "Bug soup!".

- Flame Thrower
There are two flamethrowers in the sublevel 2 and 4 armouries. "I'll tell ya 'bout killing!"

- Smartgun:
In the big room deep inside the predator ship (east area). "Rock 'n Roll!"

- Motion Tracker:
On sublevel 5 near the east elevator. After leaving the elevator, turn right around the corner, then left around the corner at the end of the hallway. You enter a broad corridor. The motion tracker is in a small room behind the first door on the right.
"Run, but you can't hide!"

- Motion-Tracker additional note:
The motion tracker is also a compass. A little arrow at the perimeter always points to the north ("up" on the computer level schemes).

Other Hints

- I cannot find the entrance to the alien ship on sublevel 5.
Sublevel 5 is divided in two areas which are not directly connected. You must either travel through airduct 5C or take a detour through sublevel 4 to go from one area to the other. The west elevator goes to the area with the alien ship airlock. This elevator does not travel between sublevels 3 and 4, so you have to go to level 4 with the other one and find the west elevator there.

- How to get security card #10 without being killed by the queen.
To get security card #10, you can either kill the queen or just rush into the lair and get out after taking the card. In the first case, the queen can be killed with relatively low risk by repeatedly entering the lair, taking a few shots at the queen and quickly retreating (the queen will not come out of the lair). But there are two problems with this approach: At first, you will need a lot of time an ammo. You will probably have to pause and search for new ammo after some time. Second, the dead queen has a nasty little suprise for you, when you finally pick up the security
card :-)

In either case you should take out as much eggs as possible when entering the lair, or there will soon be a swarm of facehuggers coming after you!

- How can I reach the escape pod in time after setting the self destruct?
The key is to (a) know the path from the elevator to the escape pod on sublevel 5 really well and to (b) clean up the path before activating the self destruct, i.e. take out all aliens and eggs in that area. You won't have much time to deal with angry aliens and facehuggers when running for your life (although it's a good thrill for experienced players).

- How can I kill the queen playing as the Predator?
It's quite easy if you have sufficient energy and health: Simply enter the lair and start shooting at the queen with the shoulder cannon. Whenever you run low on energy, press the "heal" button. This approach will cost you quite some energy, but the queen will die first. Remember to take out as much eggs as possible before entering the lair.

- What do I have to do to rescue the queen as the Alien?
The force field in which the queen is imprisoned, is generated by four little read devices which are arranged around the field. The Alien can destroy these with several strikes of the extending jaw. Two of the devices can only be reached when standing near the force field, so you will take some damage before the queen is free. Since you have to kill some predators before, you will probably need two or more aliens to accomplish the task, so cocoon some marines near the airlock of the predator ship (you won't find any marines inside the predator ship). After having destroyed all four devices, the queen will be free.

Computer-Log-Entrys

Sublevel 3
3.1) Terminal Location: Brig
- General Log, 4 Pages
Cryosentence for prisoner 91266X completed
Prisoner name: Lewis Lance J.
Current rank: Private
Defence: Striking a superior officer
Security level: 0

During prisoner's cryosentence marine training ship encountered vessel of unknown origin. Docking was initiated and the alien vessel was boarded.

Airlocks are located on levels 1, 3 and 5.

Locate briefing room and access the computers there for further information.

3.2) Terminal Location: Briefing Room
- General Log, 3 Pages
The alien vessel contained leathery objects, roughly 1 metre in height. Under investigation a parasitic xenomorph emerged from what is assumed to be an egg. It attached itself to a crewmember and as yet will not come off though it appears to be doing no direct harm to the victim.

The patient died from attempted removal of parasite. Ship's Captain Hampton has ordered immediate quarantine as these creatures have been found travelling in the airducts.

Further information has been logged into the library located north of the canteen. Ship librarian Lieutenant McNamee has access with security card 2. His location is unknown.

3.3) Terminal Location: Library
- General Log, 3 Pages
The aliens have mastered the ship's airducts and they can now move between all levels of the ship with ease and incredible speed. We have received no response to numerous distress signals. Capt. Hampton fears the implications of these aliens reaching the frontier

Marine issue weapons and ammo can be found in the ship's armouries located on levels 2 and 4.

3.4) Terminal Location: Library
- General Log, 4 Pages
Personal Log - Science Officer Sousa reporting. The aliens are a never before seen species, deadly, but determined. They seem to work as a colony, not unlike some insects. Their vessel resembles a nest of some gigantic hive. I believe there may be a leader, an egg layer, somewhere
in that mess.

They seem to be altering the structure of level 5 to suit their own needs expanding their domination of the ship in the process.

The family of Chief Petty Officer Hunter is missing. He is searching for them inside the officer's area on level 2. With security card 3 access he is using the airducts.

Personal Log - Chief Engineer Jacobsen reporting. I have placed information regarding the level 1 airlocks into the library on level 2. This is a security 1 area.

3.5) Terminal Location: Petty Officers Area
- General Log, 2 Pages
Personal Log - Science Officer Sousa reporting. It has been just over 48 hours since first contact and the ship is being overrun with these creatures. Their degree of hostility is the most of any being I have encountered. The aliens have acid for blood which causes damage
during close range battle.

Personal Log Officer Hunter reporting. Some of the crew have holed up a storage area south of the barracks. This area is now only accessible via the ship's airducts.

Sublevel 4
4.1) Terminal Location: Training Maze (several places)
- General Log, 1 Page
Accessing a terminal? I want to see you sweat Private. Now drop and give me 20.

4.2) Terminal Location: Training Maze
- General Log, 3 Pages
Ships armouries can be entered with security card 4 but some weapons cannot be issued without higher security clearance.

Doctor Whittaker reporting. Any injured personnel entering med-lab operating rooms can receive health assistance with security card 4 or higher. The higher the security card, the more energy can be recovered.

Personal Log - Lieutenant Commander Cappa reporting. With my recent promotion to training maze co-ordinator and access to security card 6 I am now in charge of putting grunts through the training maze.

4.3) Terminal Location: Training Maze (jammed area)
- General Log, 1 Page
Some of us are heading for the command centre to set the self destruct. At this point there doesn't seem to be any choice.

4.4) Terminal Location: Armoury
- Lieutenants Log, 1 Page
Personal Log - Weapons Officer Patten reporting. The alien infestation has become very strong and few of us are left. One of my team, Lieutenant Cappa, is badly hurt. I am taking him to level 4 to receive attention. With my higher security card, I will be able to get him that much more assistance.

Sublevel 5
5.1) Terminal Location: Cargo Bay (NE)
- General Log, 1 Page
Personal Log - Captain Hampton reporting. We are trying to enter the alien vessel. But they've been quite busy redesigning this level. The east elevator gives access to the escape pod, but only the airducts and west elevator will give access to the other airlocks. I have left important instructions in the command centre.

Sublevel 1
1.1) Terminal Location: Cargo Bay (NE) 
- General Log, 4 Pages
Chief Engineer Jacobsen reporting. The situation on board has deteriorated. It appears we have more visitors. A second alien vessel, quite different from the first, has boarded via the level 1 airlock and disabled most of the ship's power and comms.

The inhabitants have not been seen, but that is not to say they aren't here. Unbelievable as it sounds, they can render themselves invisible to us, possibly by using individual energy sources to bend the spectrum of light rays around their bodies.

Their number is unknown, as is their reason for being here. Drill Sergeant Kingsley tried to enter their ship, but he was killed with a large weapon of a type I have never seen. With a quick blue flash there appeared a large hole in the middle of his chest.

He died instantly and the wound was cauterised with almost no blood loss. Tension is unbearable and those left alive doubt that they will last long.

Sublevel 2
2.1) Terminal Location: Med-Lab
- Medical Log/Chief Medical Officers Log, 5 Pages
Upon Entering the alien vessel, Private Barker was attacked by a parasite which attached itself to his face. Subject failed to survive attempted removal. Chief Surgeon Whittaker accepts full responsibility.

Personal log - Chief Medical Officer Whittaker reporting. It has been less than 4 hours since my last entry and several more crew members have been attacked by these yellow spider like parasites. When left alone, they soon fell off and died.

Personal log - Chief Medical Officer Whittaker reporting. Apparently these parasites carry an egg of some kind, which they leave in their host. Soon after they die our infected crew exhibit grand-mal seizures. Then they suffer a terrible horrifying fate

A creature about 2 metres in length, snakelike and powerful explodes from the host's chest in a shower of blood and bone. These creatures are growing quickly and taking more of the crew into their vessel.

I am taking the medical stuff into the training maze on level 4. I hope it will be secure and that this will not be my final entry.

2.2) Terminal Location: Med-Lab
- Medical Log/Chief Medical Officers Log, 3 Pages
The majority of the ships first aid kits have been taken from med-lab supply rooms by Doctor Whittaker using his security card 4 access.

Limited ammunition for all marine issue weapons is available in the armouries with security card 9.

The west elevator is not functional between levels 3 and 4.

2.3) Terminal Location: Armoury
- Lieutenants Log, 1 Page
Welcome to the ship's armouries. Standard marine weapons cannot be issued without the proper security card clearance. Thank you.

2.4) Terminal Location: Armoury (also in the sublevel 4 armoury)
- Lieutenants Log, 1 Page
Personal Log - Weapons Officer Patten reporting. The flamethrower is quite a unit. Decent fuel economy that fries upto a medium range distance.

2.5) Terminal Location: Armoury (also in the sublevel 4 armoury)
- Lieutenants Log, 1 Page
Personal Log - Weapons Officer Patten reporting. I have been putting the pulse rifle through it's paces. This is a sweet piece of steel that does a fair amount of bruising without eating a lot of ammo.

2.6) Terminal Location: Sealed area, reachable through airduct 3B
- General Log, 6 Pages
Ships armouries can be entered with security card 4, but some weapons cannot be issued without higher security clearance.

Doctor Whittaker reporting. Any injured personnel entering med-lab operating rooms can receive health assistance with security card 4 or higher. The higher the security card, the more energy can be recovered.

Science Officer Sousa reporting. The aliens seem to be changing the structure of level 5. It appears they are able to excrete a resin that hardens quickly. My assistant Lieutenant Gillen and I have the last remaining motion tracker.

We are going to try and locate the Captain who has not been heard from since his search team entered level 5. We will be using the east elevator to get there.

Chief Engineer Jacobsen reporting. I am investigating unusual events on level 1. Further details will be available on the level 1 computers.

The west elevator is not functioning properly and cannot travel between levels 3 and 4.

2.7) Terminal Location: Command Center
- General Log
Self destruct sequences cannot be initiated without security card 10 clearance. The captain has one of only 2 security cards with a clearance of 10.

2.8) Terminal Location: Library
- General Log, 5 Pages
Disobeying Captain Hampton's quarantine, some crewmembers have abandoned ship via the escape pods. Now the only remaining escape pod is on level 5.

Personal Log - Commander Keim reporting. If anyone reads this I pray that we were successful. My assistant and I are prepared to do whatever is necessary to destroy these aliens. We are taking supplies of grenades and fuel into their spacecraft in a last attempt to blow it into the stars.

I have stolen security card 8 off one of the dead. Please let us succeed.

Personal Log - Weapons Officer Patton reporting. After confering with Engineer Jacobsen we have decided to pay our visitors on level 1 a visit. I have acquired a smart gun and enough ammo to take out whatever we find.

Security 9 access granted
Personal Log - Captain Hampton reporting. If this message is being read, you must assume I am already dead. The rate at which these creatures multiply is terrifying. If these things were to make it to earth it could mean the end of the civilised world as we know it.

I cannot allow this. I am therefore authorising the following actions:
1. Get to the command centre.
2. Set the ship for self destruct.
3. Leave the ship via the escape pods.
But you won't have much time. The future of the universe is in your hands. Good luck.